Artist
Ray Coffey was born in Liverpool, England, and at an early age immersed himself in European comic books, fascinated by the amazingly detailed art. He spent most of his youth copying his favourite artists hoping one day to become one himself. At the age of 17 Ray became a computer games artist and worked on a great number of projects for over 25 years. From 1986 to around 1993 Ray created pixel art for many games on different platforms. As the technology changed so did the artwork as Ray modelled characters and environments in 3D. After emigrating to Australia in 2004 and becoming a citizen in 2009, Ray decided it was the right time to change direction and follow a long ambition of becoming a fine artist. In a small studio at his home and working in charcoal and oil paint, Ray created highly detailed portraiture, full scale figures and images of imagination. Ray has also exhibited around Australia and has made the final of several National art prizes as well as winning the people's choice awards in the Sunshine Coast Art Prize, The Lismore Portrait Prize, the Adelaide Perry Prize for Drawing and the Jacaranda Acquisitive Drawing Award . With the rise of NFT's Ray has now come full circle and as part of his fine art practice is now again making pixel art.
Late 80's
Artwork for a game that was never released.
Late 80's
Animation of a character created around 1988/9.
Jurassic Park
Dinosaurs I created for the PC and SNES version of the game in the early 90's.
Green Lantern
Another game that never made the light of day but really enjoyed making the artwork.
Green Lantern
Portrait of Hal for the Green Lantern game that wasn't released.
ZBrush
A couple of character heads created in ZBrush. Around 2006.